A downloadable game

A simple fighting game. Keyboard controls can be customized from the main menu, or you can use a controller. 2 player on one computer, or 1 player versus a CPU opponent.

Esc to return to menu at any time

Basics:

HP starts at 100. Keep this above 0 and reduce your enemy to 0 to win.

"Stamina" starts at 100 and regenerates at 10/second. Blocking drains this at 30/second, and successfully stopping an attack costs 50. If you run out, it takes 2.5 seconds to start regenerating again, or 5 seconds if it was the result of an opponent's attack.

"Adrenaline" starts at 0 and fills by dealing or blocking damage. Every point of damage dealt fills 2 points of adrenaline, and every point of damage blocked fills 3 points of adrenaline. On a full charge, blocking will consume the full meter, regenerate your health by 33 points, and reset your stamina to full.

Hitstun is indicated by the character changing color. During this time a character cannot act.

Attacks:

  • Heavy Attack (input: attack):

Highest damage, high knockback, but doesn't combo into other moves very well. Good finisher.

  • Trip Attack (input: down + attack):

Medium damage, high stun, no knockback. Good combo tool. Used to bypass blocking, but can be jumped over. If used too quickly after a previous use, becomes "Weak Trip Attack", as indicated by icon under player.

  • Weak Trip Attack (input: down + attack during cooldown):

Medium damage, low stun, low knockback. Successive uses deal less stun, as indicated by icon under player. Used to bypass blocking, but can be jumped over.

  • Lunging Attack (input: forward + attack):

Medium damage, extremely quick startup, high endlag, high horizontal knockback. Used as a quick attack, but often leaves you vulnerable if misused. Only combos if connected near the end of the attack.

  • Retreating Swipe (input: backward + attack):

Low damage, fast startup, decent knockback. A "Get Off Me" tool.

  • Jump Attack (input: attack while airborne for more than .1 second):

Slow startup, but small endlag. Enough hitstun to combo into other moves.

  • Jumping Grounded Attack (input: any other attack besides Jump Attack withing .1 second of a jump)

Same as the regular version, but airborne. Can be used to catch jumping opponents off guard, or to increase the range of Lunging Attack (due to reduced friction in the air).

Jumping and Footstools:

Jump with the "Up" button. Can only use "Jump Attack" while airborne, but can jump with a grounded attack if inputted within 1 second of jumping. Can block while airborne and keep your momentum.

Landing on an opponent's head will cause you to "Slip". This deals 2 seconds of hitstun to yourself and knock you away from their head. You cannot slip again until you hit the ground or footstool, and cannot slip if knocked into the air by an attack.

Jumping just before you slip will "Footstool" the opponent. This deals 2 seconds of hitstun to the opponent. You cannot footstool again until you hit the ground or slip on your opponent.

Download

Download
Build.zip 26 MB

Install instructions

Download .zip folder. Extract, and run "Fencing" application.

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